The”Red Dead Online” beta has been out for a couple weeks now–and the highly anticipated multiplayer mode has shit the bed.
Quickly after logging into”RDO,” players will notice an economy system that misses the goddamn mark. From horse food to new guns, everything is outrageously expensive compared to the single player mode. It’s clear Rockstar’s is after players’ wallets.
In a world where microtransactions are compared to the devil, it’s ballsy of Rockstar to just go ahead an implement them so aggressively into “RDO.” The whole thing feels forced and it’s annoying as hell for people who don’t want to shell out more for a game beyond the usual $60 price point.
So, Rockstar issues the statement below. If you ask me, it seems like they knew from the beginning the in-game economy was skewed toward pay-to-win. Rockstar and plenty of other devs are guilty of testing what they can initially get away with as far as gouging the players. It’s tiresome and will likely be the standard for video games moving forward. Literally, can’t wait Kappa.