“Breath of the Wild” Skips the Bulls–t and I Love It

First and foremost, “Breath of the Wild” on my new Switch has me stunned from blinding dankness. Lemme explain why the game casually says F off to the BS.

The Double Down

“BoTW” ditches a long-winded story and doubles down on exploration. Roaming the super-detailed map is outrageously satisfying. Why waste time on a complex story line when the map alone can tell a much more vibrant tale? That’s what this particular “Zelda” installment does so well. Every nook and cranny of the map adds to Hyrule’s robust history without bogging the player down with needless storytelling. Guardian graveyards, lonely horse ranches and broad vistas let your mind wander into the sprawling world’s past and future. These features completely eliminate the need for a story at all.

Straight to the Fun

When the game does slow down for a dialogue sequence and the like, have no fear–it’s always quick throwing the player back into the fun in no time. It’s just a gamers’ game with a focus on pure gameplay! Cut the bull and plow forward with the adventure. I’m not kidding when I say the adventure is about as addicting as six cups of coffee. I can’t get enough right now. I’ve put in at least 30 hours into the game so far and there isn’t an end to the joy in sight. PS. I’m a pleb. <3